About Me

“Art is the most intense mode of individualism that the world has known.” — Oscar Wilde

About Me

I’m a game developer and designer who focuses on narrative-driven experiences and performance-focused tools. I’ve been building games and interactive media for years, constantly pushing myself to learn new systems—from Unity scripting to Blender animation to UI/UX design. I work fast, but more importantly, I work with intention. My favorite part of the process is solving creative and technical problems, especially when they overlap. I’ve led projects, collaborated in teams, and built systems from scratch when no existing tool fit the need. What drives me is the challenge of building something that not only works—but feels right.

– Peyton Ballard

More About Me (Q&A)

Where are you from, and how does it shape your work?

I grew up in Vermont, where creativity often meant making the most of what you had. That mindset drives my approach to game design—resourceful, iterative, and focused on craft.

What’s your creative philosophy?

Games aren’t just entertainment—they’re a way to tell stories that matter. I aim for experiences that feel intentional, readable, and deeply immersive.

How do you approach collaboration on creative projects?

I always welcome collaboration and rarely take on a project without it—whether it’s feedback from others or direct input on its direction.

What’s your short-term goal?

To earn admission to the University of Southern California and sharpen my abilities in game design, programming, and interactive storytelling alongside other passionate creators.

What’s your long-term goal?

To become the lead director at my own studio—Studio PBC—building narrative-driven games and hosting events that support the indie scene, giving smaller teams a real foot in the door.