Who I am

About Me

"Art is the most intense mode of individualism that the world has known."— Oscar Wilde

The short version

I'm a game developer and designer out of Vermont. I've been building games and interactive media for years — Unity, Blender, web — and I'm always picking something new up. What actually interests me is when a technical problem and a creative one are the same problem. I've shipped things solo, worked in teams, and built tools from scratch when nothing else fit. I care a lot about how something feels, not just whether it works.

– Peyton Ballard

More about me (Q&A)

Where are you from, and how does it shape your work?

I grew up in Vermont, where creativity often meant making the most of what you had. That mindset drives my approach to game design—resourceful, iterative, and focused on craft.

What's your creative philosophy?

Games are the medium I find most interesting for telling stories. What I'm always pushing toward is something that pulls you in without needing to explain itself.

How do you approach collaboration on creative projects?

I always welcome collaboration and rarely take on a project without it—whether it's feedback from others or direct input on its direction.

What's your short-term goal?

To actually ship things. Complete, polished games that I'm proud to show — enough of a track record that the work can speak for itself.

What's your long-term goal?

To run Studio PBC as a real studio — making games I actually care about and carving out space for other indie teams to do the same.