Where are you from, and how does it shape your work?
I grew up in Vermont, where creativity often meant making the most of what you had. That mindset drives my approach to game design—resourceful, iterative, and focused on craft.
“Art is the most intense mode of individualism that the world has known.” — Oscar Wilde
– Peyton Ballard
I grew up in Vermont, where creativity often meant making the most of what you had. That mindset drives my approach to game design—resourceful, iterative, and focused on craft.
Games aren’t just entertainment—they’re a way to tell stories that matter. I aim for experiences that feel intentional, readable, and deeply immersive.
I always welcome collaboration and rarely take on a project without it—whether it’s feedback from others or direct input on its direction.
To earn admission to the University of Southern California and sharpen my abilities in game design, programming, and interactive storytelling alongside other passionate creators.
To become the lead director at my own studio—Studio PBC—building narrative-driven games and hosting events that support the indie scene, giving smaller teams a real foot in the door.